1.
Role-Specific Tips for Sindragosa
1.1.
DPS Tips
- Melee DPS should be sure to attack from exactly in the middle ofSindragosa to avoid the Cleave and Tail Smash.
- Physical DPS must always be aware of their Chilled to the Bone debuffsand stop attacking when hitting high stacks.
- Casters should always be watching the Unchained Magic timer and beready if you are targeted with the debuff to quickly move out of the group.
1.2.
Healer Tips
- Communication between healers on who is able to heal and who can not healbecause of Unchained Magic is crucial to this fight to beat themassive incoming damage.
- Healers should always be watching the Unchained Magic timer and beready if you are targeted with the debuff to quickly move out of the group.
- Coordinate defensive cooldowns with your tanks for each Frost Breath;you must always have a defensive cooldown up during this.
1.3.
Tank Tips
- Positioning is key on the pull. Use any available movement speed boosts tokeep the boss in her initial starting position.
- Be clear and vocal beforehand about any tank swaps that will happen as yourhealers will be behind most of the time on this encounter.
- Coordinate defensive cooldowns with your Healers for each Frost Breath;you must always have a defensive cooldown up during this.
2.
Strategy for Sindragosa
2.1.
Sindragosa Phase One
The pull should start with your main-tank running in with any form ofmovement speed increase, or simply staying mounted. You will want to keepSindragosa in the center of the room close to where she initially stands,this simply helps with visual clarity for the raid. The tank will then need toquickly spin her sideways, keeping her tail and face away from the raid to avoidher killing players with Cleave and Tail Smash. Similar toSapphiron in Naxxramas, Sindragosa also has aFrost Aura that will deal 6,000 Frost damage to the entire raid every3 seconds for the whole encounter.
The main focus of the fight for tanks will be surviving each of the deadlyFrost Breaths Sindragosa will cast every 20 seconds, dealing55,500 to 64,500 base Frost damage. This must be mitigated with a defensive cooldownevery time. Even with that, the damage taken will still be extremely high. It isworth noting that the slow from Frost Breath can not be dispelled, andcan only be removed via Hand of Freedom.
It is highly recommended tanks aim for wearing 280 Frost Resistance.This guarantees that you will always resist at least 25% and will never take afull, unmitigated 100% hit. This will reduce your average damage taken down by50% on each Frost Breath before any defensive cooldowns. As you willbe taking a high amount of Frost damage from multiple sources, this is a hugeboost to your overall survivability.
To reach this high of a number, you will need to combine multiple sources ofFrost resistance. You should always have Frost Resistance Auraduring the fight, and can easily fit in additional sources from consumables,enchants and gear. You will need to combine multiple sources of Frost resistancesuch as Lesser Flask of Resistance, Arcanum of the Frosty Soul and Icebane Girdle to reach this 280 break point, but it is well worth it.Reaching 280 Frost resistance does not mean you do not need a defensive cooldownfor each Frost Breath, you should still plan to have at least somethingminor up each time.
Periodically throughout the fight Sindragosa will castIcy Grip, pulling the entire raid on top of her. She will then startto cast Blistering Cold, dealing 60,000 Frost damage to all nearbyplayers at the end of the cast. The entire raid must quickly move away at least25 yards away from Sindragosa until the cast goes off to avoid dying.The tanks must be quick to get away from the boss and move back into position assoon as possible to prevent her from moving afterwards.
Sindragosa is infused with the very essence of chill itself and anyPhysical attacks made against her will debuff the attacker withChilled to the Bone. This has a 20% proc chance from any physical attackmade, but also has a 2 second cooldown, so at the very most you will gain 1 stackevery 2 seconds if you are very unlucky. Physical DPS players must always bemindful of these stacks, and should stop attacking Sindragosa at about6 stacks until the debuff falls off.
While casters do not need to worry about the Chilled to the Bonestacks, they get their own, similar version Unchained Magic. Every 30seconds Sindragosa will debuff 3 Caster DPS players, and 3 Healers withUnchained Magic. Players debuffed by Unchained Magic willgain a stack of Instability each time they cast. This debuff lasts5 seconds and will damage the player for 2,000 Arcane damage per stack after itexpires. Casters will need to be mindful of their stacks and stop casting ideallyafter 3 or 4 stacks.
Dealing with the Unchained Magic will be the major focus for yourhealers, as this will greatly increase the damage the raid is taking, as well asprevent your healers from spamming healing spells to top everyone up. Healerswill need to communicate openly their stacks and when they need to stop healing,so other healers can cover the raid or tanks as needed. Because of thismechanic, the absurdly high tank and raid damage, it is highly recommended torun additional healers; however, due to how Unchained Magic targetingworks (will always debuff 50% of your healers, rounding up), you want to alwaysrun an even number of healers, or you are losing value. Running 6 or 8 healersfor this fight is not uncommon, and is highly recommended early on while learningthe fight.
2.2.
Sindragosa Phase Two
After 1 minute of Phase One, Sindragosa will take off and start herair phase, which lasts 45 seconds. This phase starts with her targeting 6 randomplayers with Frost Beacon, putting a blue mark above their heads.These players will then be hit by Ice Tomb 8 seconds later, freezingthem in a block of ice. These players marked by Frost Beacon mustquickly spread away from each other, and the entire raid as the comingIce Tomb will splash onto any nearby allies and freeze them as well.Even 1 person messing this up and hitting others will likely cause a wipe.
After fully taking off into the air, Sindragosa will start to drop atotal of 4 Frost Bombs, 1 every 8 seconds. These MUST beavoided with line of sight; luckily the players recently frozen by theIce Tombs will provide the rest of the raid with the much needed lineof sight hiding spot. This mechanic plays out exactly the same asSapphiron with his Icebolt + Frost Breathcombo in Naxxramas, requiring players to hide behind a block and lineof site the big blast.
However, unlike the ice block in the Sapphiron encounter, theIce Tombs on the Sindragosa fight have 450k health points, andmust be killed to free the trapped player inside. A common strategy is to DPSthe Ice Tombs down to about 10-20% (depending on how many DoTs you haveand how closely stacked they all are), and wait for the final Frost Bombto go off before finally killing any remaining Ice Tombs. It isworth noting that you may choose to immediately break out healers if too manyare trapped as you should not need every single Ice Tomb alive forline of sight, and too many healers being trapped will likely result in numerousdeaths.
Lastly, while your allies trapped inside the Ice Tombs are safe fromthe Frost Bombs, they will start dying to Asphyxiation after20 seconds inside due to the lack of air, taking 8% of their total health indamage each second. These players are untargetable and can not be healed, andmust be broken free from their Ice Tomb before they die after roughly30 seconds.
The most ideal way to position the Ice Tombs is to have 3pre-determined stack locations and have 2 players marked withFrost Beacon run to each marker. This will cause both players to take16,000 damage from their nearby allies Ice Tomb splash damage, so besure to roll shields and HoTs on these marker players to ensure they are toppedback up quickly after. If your raid is struggling with this, you can also put 3Ice Tombs near the stairs, and 3 slightly more towards the middle ofthe room. Just be sure your ranged DPS are splitting their damage evenly on alltombs so you can break everyone out when needed. If you find yourself in a badposition with Frost Beacon, it is always better to run to a bad spotand die instead of hitting others; even a couple additional players being hitwith this can easily cause a wipe.
After 45 seconds of her air phase, Sindragosa will land and returnto her Phase One abiilities. Tanks should be ready to quickly pick her up andkeep her in the center of the room, quickly facing her head and tail away fromthe raid. This cycle will repeat until Sindragosa reaches 35% health.
2.3.
Sindragosa Phase Three
After hitting 35% health, Sindragosa will enter Phase 3. She will nolonger take off into the air anymore, and will remain grounded for the rest ofthe fight. During this phase however, she will continue to useIce Tombs on random players every 15 seconds. In addition to this shegains a new spell, Mystic Buffet, that she will cast every 6 secondson the entire raid. Each stack of Mystic Buffet increases ALLMagic damage taken by 20%, quickly stacking up.
As you might have guessed, Mystic Buffet is extremely deadly, as itwill buff everything shes assaulting the raid with, from Frost Aurato Frost Breath, everyone will be taking much higher damage in thisfinal phase. This is when you must use all of your major offensive cooldowns andburn Sindragosa down quickly before your healers become overwhelmed.
Fortunately, similar to the Frost Bombs, the Ice Tombscan be used to line of sight Sindragosa herself and stop players fromgaining further stacks of Mystic Buffet. Players will need to beconstantly aware of their stacks of Mystic Buffet and be ready to movebeing an Ice Tomb whenever they need to and reset their stacks.
These Ice Tombs will be coming out frequently enough that you willhave 2 up at a time. If you still have 2 alive and a 3rd one is coming, you mustquickly finish off the lower health Ice Tomb to allow space for thenew tomb. It is important to note that the Ice Tombs must be placedoutside of the red-targeting circle underneath Sindragosa; and anyphysical DPS must stop attacking when hiding behind the Ice Tomb.
With a bit of practice, you will be able to consistently place anIce Tomb in a spot where your healers are line-of-sight fromSindragosa and thus not gaining stacks of Mystic Buffet, butstill in line-of-sight of your tanks and able to keep them topped. Getting thispositioning down is a huge boost to your odds of beating this phase, as thisallows your healers to have much more up-time on the raid, and especially thetanks.
Finally, the last mechanic to worry about will be the Frost Breaths.While this is the same spell tanks were dealing with before, the added debuff ofMystic Buffet will also increase the damage taken by this breath,easily killing any tank. The easiest strategy to deal with this, is to have onetank always line-of-sight behind the Ice Tombs, while the other tankrotates defensive cooldowns to survive. After 3 Frost Breaths, thesetanks will swap "roles", with one taunting off the other and the tank with highstacks of Mystic Buffet going line-of-sight behind theIce Tomb to reset their stacks. With the recommended 280 FrostResistance as shown above, and a great rotation of defensive cooldowns and tankswaps, your tanks should easily be able to manage each Frost Breathduring this phase. Below you can find an example of what the tank cooldown rotationshould look like:
Frost Breath # | Defensive |
---|---|
Frost Breath #1 — (1 Mystic Buffet) | Nothing needed, 280 Frost Resistance covers. |
Frost Breath #2 — (4-5 Mystic Buffet) | Minor defensive cooldown such as: Divine Guardian orHand of Sacrifice. |
Frost Breath #3 — (8-9 Mystic Buffet) | Major defensive cooldown such as: Divine Protection orPain Suppression. |
Prioritize using raid-defensive cooldowns first, as the raid will be takinghigher damage early on while buffed by Heroism /Bloodlust. Tanks should aim to use stronger, personal defensivelater into the fight. It is worth noting that Blood Death Knight tanksare an extremely powerful choice for this encounter asAnti-Magic Shell can absorb a large portion of theFrost Breaths damage, especially when paired together with temporaryhealth increase buffs, such as Satrina's Impeding Scarab.
2.4.
Sindragosa Heroic Changes
The only difference in Heroic difficulty versus normal, aside from theoverall increased health and damage values, is how Unchained Magicfunctions. Instead of only dealing damage to yourself, yourInstability debuffs will now explode around you, dealing damageto all nearby allies. For this reason, you will want to pre-assign positions forplayers to run to. Since the Unchained Magic targeting will alwayschoose 50% healers and 50% caster DPS, we recommended having a stack pointtowards Sindragosas head for the healers, and a stack point towardsher tail for the caster DPS. Be mindful of your stacks and of those around youon Heroic difficulty, as you can easily die from burst damage if not high enoughhealth when multiple stacks go off around you.
3.
Sindragosa Abilities
3.1.
Ground Phase
- Cleave — Inflicts normal damage plus 50 to an enemy and itsnearest allies, affecting up to 10 targets.
- Blistering Cold — Deals 60,000 Frost damage to enemies within25 yards.
- Frost Aura — Deals 6,000 Frost damage to all nearby enemiesevery 3 seconds.
- Frost Breath — Inflicts 55,500 to 64,500 Frost damage toenemies in a 60 yard cone in front of the caster. In addition, the targets'attack speed is decreased by 50% and movement decreased by 15% for 90 seconds.
- Icy Grip — Extend tendrils of frigid wind to pull all nearbyenemies to the caster.
- Permeating Chill — Causes those who attack Sindragosa withphysical attacks to be chilled to the bone, dealing 1,000 Frost damage every 2seconds for each application.
- Tail Smash — Inflicts 11,250 to 18,750 damage on enemieswithin 35 yards of the tail's impact point, knocking them back.
- Mystic Buffet — Buffets all nearby foes with Arcane energy,increasing all magic damage taken by 20% per application.
- Unchained Magic — Inflicts an arcane malediction on thetarget, causing any spells cast to result in a backlash of Arcane power after 5seconds. Multiple spellcasts by the afflicted target will intensify thebacklash.
3.2.
Air Phase
- Frost Beacon — Marks a target for imprisonment in an IceTomb.
- Ice Tomb — Entombs the targeted foe and all enemies within10 yards in ice, dealing 15,600 to 16,400 Frost damage.
- Frost Bomb — Deals 188,500 to 211,500 Frost damage to allnearby targets.
4.
Sindragosa Loot
Icecrown Citadel bosses have 4 varying difficulties that they can beengaged on, with each difficulty dropping geared tailored to match its'challenges. Below you can find a list of gear dropped on each and everydifficulty for this boss encounter.
4.1.
10-Man Normal Loot
Item | Type/Slot |
---|---|
Rimetooth Pendant | Neck |
Shoulderguards of Crystalline Bone | Mail Shoulder |
Robes of Azure Downfall | Cloth Chest |
Vambraces of the Frost Wyrm Queen | Leather Wrist |
Icicle Shapers | Leather Hands |
Etched Dragonbone Girdle | Plate Waist |
Legplates of Aetheric Strife | Plate Legs |
Scourge Fanged Stompers | Plate Feet |
Wyrmwing Treads | Mail Feet |
Bleak Coldarra Carver | Main-Hand Dagger |
Splintershard | Off-Hand Fist |
Lost Pavise of the Blue Flight | Shield |
4.2.
10-Man Heroic Loot
Item | Type/Slot |
---|---|
Rimetooth Pendant | Neck |
Shoulderguards of Crystalline Bone | Mail Shoulder |
Robes of Azure Downfall | Cloth Chest |
Vambraces of the Frost Wyrm Queen | Leather Wrist |
Icicle Shapers | Leather Hands |
Etched Dragonbone Girdle | Plate Waist |
Legplates of Aetheric Strife | Plate Legs |
Scourge Fanged Stompers | Plate Feet |
Wyrmwing Treads | Mail Feet |
Bleak Coldarra Carver | Main-Hand Dagger |
Splintershard | Off-Hand Fist |
Lost Pavise of the Blue Flight | Shield |
Conqueror's Mark of Sanctification | Set Token |
Protector's Mark of Sanctification | Set Token |
Vanquisher's Mark of Sanctification | Set Token |
4.3.
25-Man Normal Loot
Item | Type/Slot |
---|---|
Sindragosa's Cruel Claw | Neck |
Memory of Malygos | Ring |
Phylactery of the Nameless Lich | Trinket |
Sindragosa's Flawless Fang | Trinket |
Sundial of Eternal Dusk | Off-Hand |
Conqueror's Mark of Sanctification | Set Token |
Protector's Mark of Sanctification | Set Token |
Vanquisher's Mark of Sanctification | Set Token |
4.4.
25-Man Heroic Loot
Item | Type/Slot |
---|---|
Sindragosa's Cruel Claw | Neck |
Memory of Malygos | Ring |
Phylactery of the Nameless Lich | Trinket |
Sindragosa's Flawless Fang | Trinket |
Sundial of Eternal Dusk | Off-Hand |
Conqueror's Mark of Sanctification | Set Token |
Protector's Mark of Sanctification | Set Token |
Vanquisher's Mark of Sanctification | Set Token |
5.
Sindragosa Achievements in Wrath of the Lich King
Achievement | Description |
---|---|
All You Can Eat (10 player) | Defeat Sindragosa in 10-player mode without any member of your raidreceiving more than 5 stacks of Mystic Buffet. |
All You Can Eat (25 player) | Defeat Sindragosa in 25-player mode without any member of your raidreceiving more than 5 stacks of Mystic Buffet. |
6.
Further Reading
Sindragosa is just one of the twelve encounters present in theIcecrown Citadel raid of Wrath of the Lich King. If you would like tolearn more about the others, please see our other pages for the raid below.
Icecrown Citadel Wrath of the Lich King Raid Overview
7.
Changelog
- 01 Jan. 2024: Updated for Phase 5.
- 09 Oct. 2023: Page added for Phase 4 release.
Show more
Show less